Search Issue Tracker
[Backend][Improved Prefabs] Reference to prefab asset is lost during imp...
Build regression (issue was fixed before) Steps: 1. Import attached "FirstItemIssue" unitypackage 2. Open "ForTest" scene 3. Select... Read more
[Regression][Beta 1] Canvas element transform becomes NaN when importing...
[Regression] Canvas element transform becomes NaN Steps to reproduce: 1. Open attached project 2. Inspect transforms of canvas elem... Read more
[OpenGLES][iOS][Android] Built project RGBA16 format textures are conver...
Steps to reproduce: 1. Open user attached project 2. Build & Run on mobile device 3. Check the texture format (Xcode - Capture GPU F... Read more
Unity crashes on "UnsafeUtility_CUSTOM_CopyObjectAddressToPtr" when usin...
Repro steps: 1. Open user attached project 2. Open scene "SampleScene" 3. Enter Play Mode 4. Press the button at the top left corner... Read more
VR LWRP is set to linear color space, which is not supported on all andr...
Steps to reproduce: - Create a new project in 2018.3.0b1 with the VR LWRP template Expected: Settings->Player->Other Settings->Rend... Read more
[Terrain] Brush GUI is not being drawn for built-in Stamp Terrain Tool
GUI for the built-in Terrain Stamp tool isn't drawn at all. You have to then go to another Tool and change the brush, brush size, et... Read more
[Terrain] Quantization of brush preview
The brush preview and mesh preview are quantized and end up not matching the actual modification to the heightmap Read more
[Terrain] Small brush sizes cause the brush preview texture to tile
Small brush sizes cause the brush preview to tile. Brush preview should not be tiling Read more
[LWRP/VRLW] On Android and iOS, UI images transparency doesn't work
How to reproduce: - Open the attached project - Switch to Android or iOS build platform - "Build and Run" to a device Expected: The... Read more
[Terrain] Clamping/stretching of painted texture causes application to n...
Something is causing the alpha texture application to be clamped (to 0?) and stretches the actual application a bit. Noticeable with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1