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Nested object with rigidbody does not execute Rigidbody.MovePosition() w...
How to reproduce: 1. Download and open attached "BrokenRB" project 2. Load SampleScene and enter Play Mode 3. Observe how Sphere obj... Read more
[linux editor] Asset Store page jitters inside the window
-e: see title and attached video --works in 2018.1.6 (and Windows and OSX) --not working with 2018.2.7 and 2013.3.0a11 -repro: --cr... Read more
Prefab rotation offset is ignored on prefab instance at runtime
When entering runtime (Editor>Play) the prefab rotation offset, of 90' in this case, is ignored and causes the prefab to be offset b... Read more
[Android] Having sprite atlases with the same name causes sprite errors
To reproduce: 1. Open attached project 2. Build and run to Android device 3. notice that only one sprite atlas appears. Actual resu... Read more
NullReferenceException when moving around a SpringJoint2D with a RigidBo...
Steps to reproduce: 1. Open QA-attached project (in Notes) 2. Select "The Joint" GameObject 3. Move it around with the Rect Transfo... Read more
Analytics package - Typo in package description. "all wthout writing any...
Typo found at the end of the Analytics package description. "all wthout writing any code" . Should be " all without writing any cod... Read more
[Android][GLES] Camera.SetTargetBuffers won't write depth to depth textu...
Steps to reproduce: 1. Open attached project 2. Build & Run on Android device 3. Observe the difference between editor and device 4.... Read more
[Android] .APK crashes when uploading Texture2DArray to the GPU on an An...
To reproduce: 1. Download attached project "TextureArrayBug.zip" and open in Unity 2. Open "Test" scene 3. Set Android platform 4. ... Read more
[UnityTest] Playmode tests create a new testing thread when testing arra...
How to reproduce: 1. Download project from the link to the cloud and open it 2. Open Test Runner (Windows -> General -> Test Runner)... Read more
[UnityTest] Playmode tests halt when calling test with [Repeat(10)] attr...
How to reproduce: 1. Download project from the link to the cloud and open it 2. Open Test Runner (Windows -> General -> Test Runner)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object