Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0b1
Issue ID
1078243
Regression
No
[UnityTest] Playmode tests halt when calling test with [Repeat(10)] attribute
How to reproduce:
1. Download project from the link to the cloud and open it
2. Open Test Runner (Windows -> General -> Test Runner)
3. Select "PlayMode" inside of Test Runner
4. Click "Run All"
Expected result: testing will be completed
Actual result: after testing PressAndHoldRangedAttack_FireRepeatedly you receive an error and testing halts
Error: InvalidCastException: Specified cast is not valid.
Reproducible with: 2018.1.9f2, 2018.2.7f1, 2018.3.0b1
Could not reproduce with: 2017.4.9f2 (package manager error)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
Resolution Note:
NUnit [Repeat] attribute does not work with [UnityTest]. We'll add it to a list of [UnityTest] related limitations