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Sprite-Lit-Default shader's Normal Map and Mask textures are not affecte...
How to reproduce:1. Open the attached project (1270850.zip)2. Open the "Main" scene3. In the Project window select the "Mat" materia... Read more
Select Font window has no fonts to select in the UI Builder when UI Tool...
How to reproduce:1. Open the user's attached "UIToolkitTests" project2. Double click on the "TestUXMLTemplate" Asset (found in the A... Read more
Using macros and Shader features at the same time causes Shader compile ...
How to reproduce:1. Open the attached "ShaderVariantsProblem.zip" Project2. Build and run it on windows, android, or iOS build targe... Read more
[IL2CPP] Nested Try-Catch and Throw statement results in different behav...
How to reproduce:1. Open the attached project from "il2cpp_nested_trycatch_bug.zip"2. Enter Play Mode and see Console3. Navigate to ... Read more
Many input events when using 1000hz mouse
When using a 1000hz mouse, we find that the main thread will spend 1-2ms longer. When we use Unity Profiler, we find that there are ... Read more
The items of Reorderable list are not expanded/collapsed when using righ...
How to reproduce:1. Open the user's attached project2. From the 'Scenes' folder open 'SampleScene'3. In the Hierarchy window select ... Read more
[TilePalette] Tiles are not ordered in the palette for some pre-sliced T...
To repro:1. Open attached project2. Open Tile Palette window3. Create a new Palette4. Drag TileA1 - 1 texture into the Palette5. Not... Read more
[Test Runner] Passing a non-full-path of XML file for -testResults in U...
When Unity is instructed to run Play mode tests, the full path to the results file must be given. If this not given, then Unity will... Read more
[Terrain] "Cancelling Display Dialog" error in the Console when trying t...
Steps to reproduce: 1) Download attached project and open in Unity2) Open TerrainScene scene3) Select Terrain GameObject in the Insp... Read more
[Android 7 and lower][GLES3][URP][2DLights] Lights are rendered darker t...
How to reproduce:1. Open the attached project2. Set platform to Android3. Make sure Graphics API is set to GLES34. Build&Run pro... Read more
All about bugs
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Latest issues
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