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[Mobile][IL2CPP][.NET 4.6] Casting decimal type to double returns incorr...
Casting decimal values to doubles results in incorrect results with IL2CPP and .NET 4.6 on iOS and Android. Steps to reproduce:1) Op... Read more
Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...
To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip)2. Open the "scene" scene3. Enter Play mode4. Press... Read more
Copying from one timeline, pasting to another, and then deleting the fir...
To reproduce: 1. Open the project, attached by the tester (timelineTrackCopy.zip)2. Open the "scene" scene3. Select the "B" timeline... Read more
Holding alt and clicking around the corners of an undocked Game Window i...
To reproduce:1. Open attached Unity project "icon.zip"2. Open "Shooter mechanic" scene3. Undock Game window4. Go into Play mode5. ho... Read more
[AppleTV] Building a project that doesn't have all Icons set up for Appl...
Steps to reproduce: 1. Create new Unity project2. Switch to AppleTV3. Build the project4. Notice the build fails with the following ... Read more
Unity Perforce Integration does not check out Reflection Files
To reproduce:1. Setup Perforce on your machine;2. Open the attached project;3. Go to Edit > Project Settings > Editor > Ver... Read more
Editor crashes at strlen when scripts are compiled
Steps to reproduce:1. Download 959168_repro project2. Open 959168_repro Results: Unity crashes when script compiling starts Reproduc... Read more
UnityEditor.Graphs.Edge.WakeUp () Null Ref thrown when animating a camera
This issue happens on Mac OSX only.There's a console error that keeps spamming when animating a camera throught the scene. Repro:- o... Read more
Animated Procedural Textures break async level loading
how to reproduce:build player (any platform will do) and run. To repro in editor open loader scene and play.you can tweak TestLoad.c... Read more
[Mac][VS] Using Visual Studio as External Script Editor, causes the proj...
Reproduction steps: 1. Open Unity and create a New Project2. Create a C# Script and open it with Visual Studio (Do any changes just ... Read more
All about bugs
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