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Not Reproducible

Votes

1

Found in

2017.3.0b5

Issue ID

959851

Regression

Yes

UnityEditor.Graphs.Edge.WakeUp () Null Ref thrown when animating a camera

Themes

-

This issue happens on Mac OSX only.
There's a console error that keeps spamming when animating a camera throught the scene.

Repro:
- open attached project on OSX, with Unity 2017.3 0b5
- press play
- press stop
- notice the error in the console

Bug only happens in 2017.3 0b5

Not reproducible with 2017.3 0b4 or earlier

Comments (52)

  1. TharosTheDragon

    Aug 14, 2024 10:38

    Resolved as "not reproducible"? Unity staff, you have a very clear and very consistent call stack for this error. Have you bothered to check what might be null in UnityEditor.Graphs.Edge.WakeUp?

  2. unity_4DD83BE5C1211237DA21

    Jan 16, 2024 09:30

    having this message: NullReferenceException: Object reference not set to an instance of an object
    UnityEditor.Graphs.Edge.WakeUp () (at <ccafc680ec6e4ca5b98d6fe58cdb4445>:0)
    UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List`1[T] inEdges, System.Collections.Generic.List`1[T] ok, System.Collections.Generic.List`1[T] error, System.Boolean inEdgesUsedToBeValid) (at <ccafc680ec6e4ca5b98d6fe58cdb4445>:0)
    someone help?

  3. hamza_gulistan

    Oct 31, 2023 11:36

    Window 11 , unity 2021.3.17f
    NullReferenceException: Object reference not set to an instance of an object
    UnityEditor.Graphs.Edge.WakeUp () (at <a31f1ba8e689484984b8d32e3f901c80>:0)
    UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List`1[T] inEdges, System.Collections.Generic.List`1[T] ok, System.Collections.Generic.List`1[T] error, System.Boolean inEdgesUsedToBeValid) (at <a31f1ba8e689484984b8d32e3f901c80>:0)
    UnityEditor.Graphs.Graph.WakeUpEdges (System.Boolean clearSlotEdges) (at <a31f1ba8e689484984b8d32e3f901c80>:0)
    UnityEditor.Graphs.Graph.WakeUp (System.Boolean force) (at <a31f1ba8e689484984b8d32e3f901c80>:0)
    UnityEditor.Graphs.Graph.WakeUp () (at <a31f1ba8e689484984b8d32e3f901c80>:0)
    UnityEditor.Graphs.Graph.OnEnable () (at <a31f1ba8e689484984b8d32e3f901c80>:0)

  4. giorgos_gs

    Oct 12, 2023 14:31

    Still happens in 2023.1.16f1 on Windows 11. I am seeing this bug over 5 years! Unity old and new CEO: Where do you spend the money on?

  5. zaibi786

    Aug 03, 2023 10:33

    Still happening in Unity 2022.3.5

  6. Rioneer

    Jul 13, 2023 23:57

    Not fixed, still persists on 2021lts version

  7. DigiPhysics

    Mar 14, 2023 16:08

    Unity 2021.3.16f1
    Still getting this error

    NullReferenceException: Object reference not set to an instance of an object
    UnityEditor.Graphs.AnimationStateMachine.Graph.GenerateConnectionKey (UnityEditor.Graphs.Node srcNode, UnityEditor.Graphs.Node dstNode) (at <00578d709e2b43b38413b2b2b34f6fbe>:0)
    UnityEditor.Graphs.AnimationStateMachine.Graph.GetEdgeInfo (UnityEditor.Graphs.Edge edge) (at <00578d709e2b43b38413b2b2b34f6fbe>:0)
    UnityEditor.Graphs.AnimationStateMachine.EdgeGUI.DoEdges () (at <00578d709e2b43b38413b2b2b34f6fbe>:0)
    UnityEditor.Graphs.AnimationStateMachine.GraphGUI.OnGraphGUI () (at <00578d709e2b43b38413b2b2b34f6fbe>:0)
    UnityEditor.Graphs.AnimatorControllerTool.StateMachineView (UnityEngine.Rect position, System.Single zoomLevel) (at <00578d709e2b43b38413b2b2b34f6fbe>:0)
    UnityEditor.Graphs.AnimatorControllerTool.DoGraph (UnityEngine.Rect graphRect, System.Single zoomLevel) (at <00578d709e2b43b38413b2b2b34f6fbe>:0)

  8. kashidevlab

    Oct 15, 2022 08:06

    Same issue with me. Animation are not running

  9. hiloliddin

    Oct 08, 2022 13:08

    MacOS-12.6, Unity 2021.3.11f1 (latest at the moment) Still receiving this error

    NullReferenceException: Object reference not set to an instance of an object
    UnityEditor.Graphs.Edge.WakeUp () (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Edge.cs:114)
    UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List`1[T] inEdges, System.Collections.Generic.List`1[T] ok, System.Collections.Generic.List`1[T] error, System.Boolean inEdgesUsedToBeValid) (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:387)
    UnityEditor.Graphs.Graph.WakeUpEdges (System.Boolean clearSlotEdges) (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:286)
    UnityEditor.Graphs.Graph.WakeUp (System.Boolean force) (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:272)
    UnityEditor.Graphs.Graph.WakeUp () (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:250)
    UnityEditor.Graphs.Graph.OnEnable () (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:245)

  10. alghimo

    Oct 04, 2022 14:41

    I had the same error, and what's worse the animation states were not showing at all in the animator tab. I found out that, instead of closing the editor, I can just go to the animator tab, click the options (the three dots on the top right), and select "UI Toolkit Live Reload". Hope this helps someone :)

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