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[LWRP] Shadow banding using SRP and Android platform is selected
1) Open Unity hub and create a new LWRP template project2) Go to Windows >> Package manager and update LWRP to 6.5.33) Go to B... Read more
UI does not exist in the namespace Error when having Cinemachine in a pr...
How to reproduce:1. Create a new project2. Open Package Manager Window3. Import Cinemachine package Expected result: No error is thr... Read more
AssetDatabase.IsValidFolder returns false when the end of the path strin...
How to reproduce:1. Open tester-submitted project (pathSlash)2. Open SampleScene scene3. Enter Play Mode Expected result: AssetDatab... Read more
Unity Editor freezes when calling UnityEngine.Time from a Job System wit...
Steps to reproduce:1. Download 1152060_repro.zip and open "HelloCube" scene2. Enter play mode3. The exception is triggered: UnityExc... Read more
Visual Effect Graph templates are not presented for LWRP
Steps to reproduce:1. Unzip Users attached project "Crapoutis.zip"2. Navigate to Library -> PackageCache -> com.unity.visualef... Read more
[Editor] Double clicking on the object in hierarchy throws InvalidOperat...
Double clicking on the object in hierarchy throws InvalidOperationException Steps to reproduce :1. Create a new project2. Double cli... Read more
Loading dependent AssetBundles fails to deserialize some scripts on Stan...
How to reproduce:1. Open the attached project ("case_1154172-AddressablesTest.zip")2. Open the repro scene ("TestScene")3. Build Pla... Read more
API Updater Throws StackOverflowException when opening project with dele...
To reproduce:1. Download the project "CreateAssetMenuScriptableObject.zip" and delete it's Library folder if present2. Open the addr... Read more
InvalidOperationException errors are thrown when double clicking an obje...
To reproduce:1. Open any project2. In Hierarchy window, double click any object3. Observe the console Result: "InvalidOperationExcep... Read more
[Spawner] Delay in bursts no longer works
Repro steps:1. Create a default particle system2. Replace the constant spawner for a Periodic Burst block3. Set count to something p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open