Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a6
2019.2.0a11
2019.3.0a1
Issue ID
1147949
Regression
Yes
HDRP/Lit shader is not rendered in standalone build when SRP Batcher is used
How to reproduce:
1. Open the project from the cloud
2. Build and run
Expected results: Both cubes are displayed
Actual results: Only the cube without HDRP/Lit shader is displayed
Producible with Unity versions: 2019.2.0b2, 2019.3.0a2
Producible with package versions: 6.5.2, 6.5.3
Not reproducible with package version: 5.13.0
Note:
- Before 2019.2, 6.x package versions are not supported
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0a4