Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a6
2019.2.0a11
2019.3.0a1
Issue ID
1147949
Regression
Yes
HDRP/Lit shader is not rendered in standalone build when SRP Batcher is used
How to reproduce:
1. Open the project from the cloud
2. Build and run
Expected results: Both cubes are displayed
Actual results: Only the cube without HDRP/Lit shader is displayed
Producible with Unity versions: 2019.2.0b2, 2019.3.0a2
Producible with package versions: 6.5.2, 6.5.3
Not reproducible with package version: 5.13.0
Note:
- Before 2019.2, 6.x package versions are not supported
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0a4