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Timeline's property panel loses names and bindings when selecting clips
Timeline's property panel looses names and bindings when selecting clips. This is repro with two specific clips Timeline's Default T... Read more
Video Script Playable Track not working as expected -- cannot properly m...
When using the Video playables from the Default Playable package (https://assetstore.unity.com/packages/essentials/default-playables... Read more
Vertical/Horizontal white lines are flickering in the Tilemap when using...
How to reproduce:1. Open the user's attached "TilemapBugRepro.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Observ... Read more
Shortcut Manager treats AltGr+key combinations as Alt+Ctrl+key combinati...
How to reproduce:1. Open the user's attached project2. Set the keyboard layout in your OS to 'United States-International'3. Open 'E... Read more
Integer property type in ShaderLab has no effect on uniforms and fixed f...
Integer property type in ShaderLab has no effect on uniforms and fixed function state STR: create a new shader, add a property with ... Read more
[A2] Some Translucent+AlphaClipping shaderGraphs are not SRP-Batcher com...
How to reproduce:1. Open the project with the given build2. Open the SampleScene3. Notice there are 3 globes in the scene (See attac... Read more
Low color contrast between text and its background in the Layout Propert...
How to reproduce:1. Open the attached '1293782.zip' project2. Set the Editor Theme to 'Light' (Edit > Preferences > General &g... Read more
Skybox Material is applied when the Material is hovered over the Scene v...
How to reproduce:1. Open the attached "1294030_Repro" project2. From the Project window hover the "Skybox01" Material over the Scene... Read more
Crash on RaiseException when calling JsonUtility.FromJson with a corrupt...
Reproduction steps:1. Open the user's attached project2. Go to Window > General > Test Runner3. Double-click on either of the ... Read more
Integer properties do not show up in Frame Debugger
STR: 1. Make a new project from the 3D template2. Copy the attached shader to Assets folder.3. Create a new material, assign the sha... Read more
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