Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.1.13f1
2021.1
Issue ID
1293770
Regression
No
Vertical/Horizontal white lines are flickering in the Tilemap when using Sprite Atlas
How to reproduce:
1. Open the user's attached "TilemapBugRepro.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Observe the Tilemap in the Game view
Expected result: No vertical/horizontal lines are flickering on the Tilemap
Actual result: Vertical/horizontal lines are flickering on the Tilemap
Reproducible with: 2019.4.15f1, 2020.1.14f1, 2020.2.0b13, 2021.1.0a7
Could not test with: 2018.4.29f1 (Tilemap is not visible in the Game view)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][GameActivity] APK built with Development Build enabled gets flagged as having Malware
- Default name of manually created Global Light 2D GameObject differs from the one included in the initial project Scene
- Option for "Acceleration Structure Build Flags" cannot be toggled when Lightmaps have been Generated for a Mesh Renderer
- Lights in Batch keep resetting to 0 in the Light Batching Debugger when a new GameObject is created and the mouse cursor is hovered over the Inspector window
- [macOS] Rendering Debugger Volume's "Component" dropdown is opened with a big offset when "Component" field is set to any "Sample Scene"
Resolution Note:
Creating a Sprite Atlas asset and assigning the textures to the Sprite Atlas asset will resolve the issue when running in PlayMode.