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Black background when using Camera Clear flag: Depth Only in LWRP only
How to reproduce: 1. Open the user-submitted project 2. Open the "Main" Scene 3. In the Hierarchy window select the "CameraDrawer" o... Read more
[IL2CPP] Async operation causes NullReferenceException in the Build when...
How to reproduce: 1. Open the attached project 2. Make sure that the Scripting Backend is set to IL2CPP 3. Build the project 4. In t... Read more
The whole Prefab is selected when trying to select a child Object of the...
How to reproduce: 1. Open the attached "TestFor1076594.zip" project's SampleScene 2. Try to select the red Cube with a multi-select ... Read more
Unity allows to build project via script with not compatible color space...
With a custom build script you have an opportunity to build a player with not compatible color space and graphics API. It means on i... Read more
Possible to interact with hidden elements in Timeline window when there ...
Steps to reproduce: 1. Create a new object with Playable Director 2. Assign timeline which has no tracks to the Playable Director co... Read more
When using .NET 4.X with Compatibility Level .NET Standard 2.0 the Regis...
To reproduce: 1. Open the user's attached project 2. Make sure your Compatibility Level is set to.NET Standard 2.0 and you're using ... Read more
[Curve] Assertion fail on curveT when simulating a particle system
Repro steps: 1. Open Bug scene from the following project: https://drive.google.com/open?id=1Uid9A9JjtdXJqGWz_wN3VCjSsfUCN1xZ (proj... Read more
Masive Scripts overhead of the Editor in the Profiler using Deep Profile
Reproduction steps: 1. Open the attached project. 2. Open Window > Analysis > Profiler. 3. Toggle on "Deep Profile' and "Profile Edi... Read more
Excessive load time or build time for high-poly scenes with MeshCollider
Steps to reproduce: 1. Download the provided package 2. Import the package into an empty project 3. Open the following window Menu >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object