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Rect Mask 2D stops masking when the masked Image intersects with Image w...
How to reproduce:1. Open the attached "RectMaskRepro" project and "new" scene2. Drag "RectMask" GameObject onto "ImageWithMaterial" ... Read more
[Safari] Missing or broken sound device crashes WebGL application
Unity Version: 2017.1.1p3 Safari Version 10.1.2 (12603.3.8) Tested on and doesn't reproduce with Chrome, Chrome Canary & Firefox... Read more
Scripted shader dependencies are not included when importing Package exp...
How to reproduce:1. Open attached Unity project "tropical versuch3"2. Open Assets folder in the Project window3. Export "mytree2" Pr... Read more
Particles are emitted when the object is not moving even though the part...
The issue happens only when the rigidbody has Freeze Rotation on the Z axis set to true and the parent object of Particle System obj... Read more
[OpenGL ES 3.0][Android] Visual artefacts due to rounding errors on Andr...
When an image is encoded in YUV NV21 format, visual artefacts are visible on certain Android devices. Steps to reproduce:1) Open the... Read more
[iOS] Input.touchCount does not always return correct number of touch count
To reproduce:1. Open project attached by QA2. Open build settings and make sure that "Scene1" is attached3. Build project for iOS4. ... Read more
[WSA] System.IO.DirectoryNotFoundException when exporting to WSA player ...
Steps to reproduce:1. Create a new project2. Switch platform to Windows Store3. Build for WSA Universal 10 to a folder with a long p... Read more
[Networking] UnityWebRequest.Post returns "Generic/unknown HTTP error"
Steps to reproduce:1. Open attached project2. Play the scene3. Notice the WebRequest Error: Generic/unknown HTTP error Expected resu... Read more
[Android] [Vuforia] Camera in the background is laggy after using input ...
Steps to reproduce: 1) Download attached project 'Vuforia.zip' and open in Unity2) Build and Run project on a device3) Click on the ... Read more
Baking inside scene opened in Additive mode does not affect NavMeshes in...
Steps to reproduce:1. Open attached project "NavMeshAdditive"2. Load scene "NavMesh"3. Bake out a NavMesh4. RMB click on scene "Blan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used