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[Windows][OpenGL Core] Graphical artifact when going from fullscreen to ...
How to reproduce:1. Open user-submitted project (exit-fullscreen-bug)2. Make sure the Graphics API is set to 'OpenGLCore'3. Build an... Read more
[Asset] The default LWRP asset settings produce low-quality shadows
Fixed in URP 7.1.6 The default settings for a new LWRP produce low-quality shadows.Might be a better first-time user experience if t... Read more
[PackMan] NullReferenceException is thrown on installing TextMeshPro pac...
NullReferenceException is thrown on installing TextMeshPro package after removing it Steps to Reproduce: 1. Create a new project wit... Read more
[Project Settings] Unity crashes when a VFX is playing and the VFX proje...
The default settings in Project Settings - VFX start off without any compute shaders assignments. (new in 19.3 / 7.0.0?)Manually ass... Read more
HDRP/Lit shader is not rendered in standalone build when SRP Batcher is ...
How to reproduce:1. Open the project from the cloud2. Build and run Expected results: Both cubes are displayedActual results: Only t... Read more
[IL2CPP] The sockaddr_un structure is not properly filled when trying to...
The IL2CPP runtime does not properly fill the sockaddr_un structure that is passed to the bind() or connect() system calls when tryi... Read more
Can new project in gemalto Unity2019.1.0f2(windows) with the Unity_lic.u...
gemalto build:Version 2019.1.0(windows)steps:1.install the unity2019.1.0f22.generate Unity_lic.ulf with the crack tool named UniPatc... Read more
AssemblyUpdater silently fails if its path contains spaces
if Unity gets installed to a folder with spaces in its name, AssemblyUpdater fails silently which may lead to edit time as well as a... Read more
Setting AudioMixer's Exposed Values from the Awake Method fails without ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "TestAudioBug.zip" Project2. Enter Play Mode3. Inspect the Exposed ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size