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[Linux] Unity licensing command on Linux doesn't complete when using -ba...
Activating a license on Linux with -nographics and -batchmode requires a window manager to be successful Repro:/opt/Unity/Editor/Uni... Read more
[ProBuilder] Shape Editor values are not clamped consistently
How to reproduce:1. Open attached project "case_1273930_repro.zip"2. Open ProBuilder Window ('Tools' > 'Probuilder' > 'ProBuil... Read more
[Other] Recorded large 'int' values in AnimationClip are not preserved
How to reproduce it:1. Open attached project '1278866.zip'2. Load '[Test] Record Clip' from 'Assets' folder3. Enter Play mode and le... Read more
[GPU PLM] Fallback to CPU PLM with 'CL_UNKNOWN' error after force stoppi...
Steps to repro:1. Pull the Sponza URP project from here: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP and sync to revision ... Read more
AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on search...
AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on searching from InitializeOnLoad We have custom code in package (co... Read more
[URP] Scene camera does not respect settings of MainCamera
Repro steps:1. Open attached project2. Open SampleScene3. Note that Scene View has bloom4. Note that Game View does not have bloom b... Read more
[2D Path] Box selection for objects inheriting GenericScriptablePath is ...
How to reproduce:1. Open the attached project named "Repro_906066"2. Open the "ReproPath" Scene3. Select the "SumpLargePipe" gameObj... Read more
[Android]Microphone.IsRecording returns True for all recording devices w...
Reproduction steps:1. Open the attached user's project "UnityAndroidMicrophone.zip"2. Build for Android3. In the app right side pres... Read more
GetSiblingIndex() inside onDestroy() returns number of sibling GameObejc...
How to reproduce:1. Open the attached "Sibling" project2. Open the "SampelScene" Scene3. In the Hierarchy select the "0" GameObject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified