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Material validation debug views throw errors after generating lighting
PBR Validation Settings window does not open after baking the scene on selecting "Material validation options" in shading Mode. Null... Read more
Grid in the Scene doesn't completely turn off when Script is being compi...
Steps to reproduce:1. Open the attached project "Case_1151414"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
All Collider Types are highlighted when Physics Debugger's "Show Static ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro1152686.zip" Project2. In the Window > Analytics > Phys... Read more
[Terrain] Terrain brush isn't smooth when opacity is more than brush size
Steps To Reproduce 1. Create a project2. Hierarchy > 3D GO> Terrain3. Terrain Inspector >Pain Terrain Tab > Set Brush Si... Read more
[Mac OS] Crash on objc_release when repeatedly closing and opening an Ed...
How to reproduce:1. Open the "Mac_SceneView_Crash.zip" project2. Wait till Unity crashes (a script is opening/closing scene view aut... Read more
[NavMesh] Baking ignores FBX files with Mesh Compression set to Low or M...
To reproduce:1. Open QA attached project "NavMeshRepro.zip"2. In Hierarchy window, select NavSurface Object and observe correctly ba... Read more
Editor crashes in Shader::IsSupported() when trying to change Material's...
How to reproduce:1. Open the attached project2. Go to the Asset folder-> Shaders-> Select New Material3. Go to the inspector w... Read more
[CPU PLM] Lightmapper performance is very slow in certain scenes
Steps to reproduce: 1. Download SephoraChristmas project (link in the comments)2. Additively load SephoraForest-Environment and Seph... Read more
[Android] Compressed HDR lightmaps are not encoded
When baking Lightmaps with the editor set to Android and using compression, lightmap values are borked. Repo step:1) Open attatched ... Read more
[Packman] Test Framework package disappears from the list after removing
Test Framework package disappears from the list after removing. Steps to reproduce:1) Create a new project in 2D Template2) Window &... Read more
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