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0
votes
Fixed

[Spawner] Per-component random no longer works for spawner attributes

Package: Visual Effect Graph

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Sep 21, 2020

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Version/s: 10.1

Repro steps:1. Create a new default VFX2. Remove any color blocks from it (i.e. the color over life in Output)3. Add a Set Spawn Eve... Read more

0
votes
Not Reproducible

Prefab variables are cleared after pulling from git repo

Package: Visual Scripting

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Jun 08, 2020

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Version/s: 1.4.1

Original Issue - Cannot Reproduce----Bolt 1.4.1 Unity 2018.3.6f1 No matter how many times I revert the nested prefab it always reset... Read more

0
votes
Fixed

[Visual Effect Graph] Suitable Contexts selection is not saved within Bl...

Package: Visual Effect Graph

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Sep 21, 2020

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Version/s: 10.0.0-preview.27

How to reproduce:1. Create a new Unity project2. Import the Visual Effects Graph package3. Create a new Block Subgraph(Assets > C... Read more

0
votes
Fixed

Splitting a clip that has ease-in/out values copies those values to new ...

Package: Timeline

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Sep 21, 2020

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Version/s:

Related to case 996934 Steps to reproduce : Create a Timeline asset and add an Animation Track and Animation ClipCreate a Game Objec... Read more

0
votes
Fixed

SelectLeft and SelectRight action (left and right directional keys) do n...

Package: Timeline

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Sep 21, 2020

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Version/s: 1.5.0-preview.5

SelectRight: 1) Create a new timeline2) Create a group track3) Add a new activation track under the group4) Collapse the group5) Sel... Read more

0
votes
Fixed

OpenGL/GLES static const vector returns incorrect data

Shader System

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Sep 10, 2020

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Version/s:

Repro steps:- Open test project and make sure the render backend is set to OpenGL- Press play and observe incorrect faces 5 & 6 ... Read more

1
votes
Fixed

Performance decreases with a large number of components when AddComponen...

Scripting

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Sep 17, 2020

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Version/s: 2018.4, 2019.4.2f1, 2020.2

How to reproduce it:1. Open attached project '1278548.zip'2. Load 'AddComponentScene' from 'Assets' > 'FunctionalTests' > 'Add... Read more

1
votes
Not Reproducible

Crash on scripting_field_get_type when a Script has List<> of LayoutKind...

Serialization

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Sep 20, 2020

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Version/s: 2018.4, 2020.1.5f1, 2021.1

How to reproduce:1. Open the attached project (ExplicitLayoutCrash.zip)2. Attach the 'NewBehaviourScript' as a Component to any Game... Read more

0
votes
Duplicate

[Android 11]Keyboard does not come up after clicking on a textbox when H...

Android

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Sep 17, 2020

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Version/s: 2018.4, 2020.2

Steps to reproduce:1. Open the attached project "Case_1278626"2. Build it on Android with Android 11(API level 30)3. In the App pres... Read more

1
votes
Fixed

Unity doesn't recognise the script as Monobehaviour script when there's ...

Scripting

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Sep 21, 2020

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Version/s: 2020.1.0a7, 2020.2, 2020.2.0b2

How to reproduce:1. Open the attached "ScriptBreakingUnity" project2. In the Project window select the "breakit" script3. Open the I... Read more

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