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[Spawner] Per-component random no longer works for spawner attributes
Repro steps:1. Create a new default VFX2. Remove any color blocks from it (i.e. the color over life in Output)3. Add a Set Spawn Eve... Read more
Prefab variables are cleared after pulling from git repo
Original Issue - Cannot Reproduce----Bolt 1.4.1 Unity 2018.3.6f1 No matter how many times I revert the nested prefab it always reset... Read more
[Visual Effect Graph] Suitable Contexts selection is not saved within Bl...
How to reproduce:1. Create a new Unity project2. Import the Visual Effects Graph package3. Create a new Block Subgraph(Assets > C... Read more
Splitting a clip that has ease-in/out values copies those values to new ...
Related to case 996934 Steps to reproduce : Create a Timeline asset and add an Animation Track and Animation ClipCreate a Game Objec... Read more
SelectLeft and SelectRight action (left and right directional keys) do n...
SelectRight: 1) Create a new timeline2) Create a group track3) Add a new activation track under the group4) Collapse the group5) Sel... Read more
OpenGL/GLES static const vector returns incorrect data
Repro steps:- Open test project and make sure the render backend is set to OpenGL- Press play and observe incorrect faces 5 & 6 ... Read more
Performance decreases with a large number of components when AddComponen...
How to reproduce it:1. Open attached project '1278548.zip'2. Load 'AddComponentScene' from 'Assets' > 'FunctionalTests' > 'Add... Read more
Crash on scripting_field_get_type when a Script has List<> of LayoutKind...
How to reproduce:1. Open the attached project (ExplicitLayoutCrash.zip)2. Attach the 'NewBehaviourScript' as a Component to any Game... Read more
[Android 11]Keyboard does not come up after clicking on a textbox when H...
Steps to reproduce:1. Open the attached project "Case_1278626"2. Build it on Android with Android 11(API level 30)3. In the App pres... Read more
Unity doesn't recognise the script as Monobehaviour script when there's ...
How to reproduce:1. Open the attached "ScriptBreakingUnity" project2. In the Project window select the "breakit" script3. Open the I... Read more
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