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Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.1.X, 2020.2.X



Found in

Issue ID




OpenGL/GLES static const vector returns incorrect data

Shader System


Repro steps:
- Open test project and make sure the render backend is set to OpenGL
- Press play and observe incorrect faces 5 & 6 on the sphere

Notice how each frame rendered you get different results for these exact two faces. This behavior is consistent over all OpenGL/GLES devices on katana. It does not reproduce with d3d11, vulkan, metal...

Reproduced on 2019.4.2f1, 2020.2.0b2

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