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OnTriggerExit2D is not being triggered when disabling other GameObject w...
How to reproduce: 1. Open user's project. 2. Press Play. 3. Press 'Appear' button in the Game View. 4. Press 'Gone' button in the Ga... Read more
Unloading broken assembly Microsoft.Azure.Documents.Client.dll, this ass...
Steps to reproduce: 1. Download 1075225_repro.zip and open project 2. Open build settings 3. Switch platform to UWP Results: Editor... Read more
[Audio] "Assertion failed on expression: 'IsFinite(gain)'" thrown when A...
How to reproduce: 1. Open the attached project and "Main" scene Expected result: No assertion appears Actual result: "Assertion f... Read more
Version control window doesn't include changelist number
Steps to reproduce: 1. Create new project in workspace and connect to version control server 2. Create new changeset and notice tha... Read more
[Test Runner] Assert.Ignore in BeforeTest callback doesn't work for Unit...
Reproduction steps: 1. Open attached project "IgnoreTestBuggedIfNoParameter.zip"; 2. Ensure platform is set to Standalone OSX (or an... Read more
Submit Event not called when using a controller inside an active Input F...
Steps to reproduce: 1. Open user-submitted project (make sure you're in SampleScene.unity) 2. Connect a controller (tested with an X... Read more
Editor crashes in BackupState::FileToMemoryID::operator() upon opening a...
To reproduce: 1. Open the attached project (Lesson_06.zip) 2. Open the Challenge_01 scene Expected: the Editor doesn't crash Repr... Read more
Shader reference from Scene Asset Bundle is different from one obtained ...
Steps to reproduce: 1. Open user-submitted project "DecalAssetBundle.zip" 2. Load Scene Scenes\Example 3. Check out the plane and th... Read more
[Asset Bundle][Prefab] Prefabs that have Asset Bundles assigned loses a ...
How to reproduce: 1. Open "PrefabAssetBundles" project with Unity version prior to 2018.3.0a6 2. Click on "Cube" prefab in Assets wi... Read more
[LWRP][OpenGLES3][Android] Corrupted depth buffer when different culling...
Steps to reproduce: 1. Open QA attached project 2. Switch graphics API to OpenGLES3 3. Build and Run to an Android device 4. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion Blur has sharp edges when object is moving in the foreground of another object
- EditorGUILayout.LabelField displays black text when the "EditorStyles.whiteBoldLabel" parameter is passed in
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- Universal 3D Sample project template takes a very long time to build.