Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a6
2018.3.0b1
Issue ID
1075520
Regression
Yes
[Asset Bundle][Prefab] Prefabs that have Asset Bundles assigned loses a reference to them after upgrading to 2018.3.0a6 or later
How to reproduce:
1. Open "PrefabAssetBundles" project with Unity version prior to 2018.3.0a6
2. Click on "Cube" prefab in Assets window, notice that it has Asset Bundle assigned with a name of "example"
3. Open 2018.3.0b1 or any version with the improved prefabs
4. Click on "Cube" prefab in Assets window, notice that it does not have Asset Bundle assigned anymore and the Asset Bundle is set to - "None"
Expected result - It should still have Asset Bundle assigned with the name of "example"
Reproducible with - All versions after 2018.3.0a6 (probably related to new Prefab workflow)
Fixed in - 2018.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment