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0
votes
Fixed

[Test Runner] Assert.Ignore in BeforeTest callback doesn't work for Unit...

Unity Test Runner

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Aug 27, 2018

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Version/s: 2018.2.0a1, 2018.2.4f1

Reproduction steps: 1. Open attached project "IgnoreTestBuggedIfNoParameter.zip"; 2. Ensure platform is set to Standalone OSX (or an... Read more

0
votes
Won't Fix

Submit Event not called when using a controller inside an active Input F...

Input

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Aug 23, 2018

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Version/s: 2018.2.0f2

Steps to reproduce: 1. Open user-submitted project (make sure you're in SampleScene.unity) 2. Connect a controller (tested with an X... Read more

0
votes
Not Reproducible

Editor crashes in BackupState::FileToMemoryID::operator() upon opening a...

Scene Management

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Aug 27, 2018

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Version/s: 2018.2.2f1

To reproduce: 1. Open the attached project (Lesson_06.zip) 2. Open the Challenge_01 scene Expected: the Editor doesn't crash Repr... Read more

0
votes
By Design

Shader reference from Scene Asset Bundle is different from one obtained ...

Asset Bundles

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Aug 16, 2018

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Version/s: 2018.1.8f1

Steps to reproduce: 1. Open user-submitted project "DecalAssetBundle.zip" 2. Load Scene Scenes\Example 3. Check out the plane and th... Read more

0
votes
Fixed

[Asset Bundle][Prefab] Prefabs that have Asset Bundles assigned loses a ...

Scene Management

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Aug 28, 2018

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Version/s: 2018.3.0a6, 2018.3.0b1

How to reproduce: 1. Open "PrefabAssetBundles" project with Unity version prior to 2018.3.0a6 2. Click on "Cube" prefab in Assets wi... Read more

0
votes
By Design

[LWRP][OpenGLES3][Android] Corrupted depth buffer when different culling...

Mobile

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Aug 28, 2018

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Version/s: 2018.2.2f1

Steps to reproduce: 1. Open QA attached project 2. Switch graphics API to OpenGLES3 3. Build and Run to an Android device 4. Observe... Read more

1
votes
By Design

[Android] Not all transparent meshes are rendered on Mali GPUs

Mobile

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Aug 23, 2018

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Version/s: 2018.2.5f1

Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe that not all transparent meshes are re... Read more

0
votes
Fixed

[Android] Profiler and app freeze when taking memory snapshot

Mobile

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Aug 23, 2018

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Version/s: 2017.4.2f2

To reproduce: 1. Open the attached project (link in edit) 2. Build and Run for Android (Make sure Autoconnect Profiler is enabled) ... Read more

0
votes
Duplicate

[HDRP][LWRP] Reinstalling Render Pipeline package results in broken ligh...

Shadows/Lights

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Aug 27, 2018

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Version/s: 2018.2.0b7, 2018.3.0a10

How to reproduce: 1. Create a new Unity project using "High-Definition RP" template 2. Open Package Manager (Window/Package Manager)... Read more

0
votes
Not Reproducible

[PLM] Baking stalls at WritingLightingDataAsset when baking the scene wi...

Progressive Lightmapper

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Aug 28, 2018

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Version/s: 2018.3.0a10

See card: https://favro.com/organization/c564ede4ed3337f7b17986b6/c49f564b3ca1630d4475d838?card=Uni-56056 for clarity Steps to repr... Read more

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