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Vector2Int is missing negation, division and multiplication by int opera...
Steps to reproduce: 1. Use one of these in a C# script: var vector = 2 * Vector2Int.one;var vector = -Vector2Int.right;var vector = ... Read more
Editor crashes after calling UnloadUnused with modified GameObjects
Steps to reproduce:1. Open the attached project2. Enter Play mode in "main" scene3. Click buttons 1, 2 & 34. After 10-15s exit p... Read more
Bundle Identifier error message contains outdated terminology
Reproduction steps:1) Create a new project2) Switch to Android platform in Build Settings3) Make sure that package name is set to de... Read more
Translating multiple selected UI Object using the gizmos causes them to ...
To reproduce:1. Open attached Unity project "Spider Cave.zip"2. Open "GamePlay" scene3. Select 2 or more UI objects in the scene4. U... Read more
[OSX] [Multidisplay] 2nd screen is not shown when scene is built as 64bi...
To reproduce:1. Open project2. Build and run scene for x86 version3. Repeat 2nd step with x86_64 or Universal build target architect... Read more
[Mobile][UI] Scroll Rect contents leave screen boundaries and ignore cus...
Steps to reproduce:1) Open the attached project.2) Build and deploy on an iOS or Android device.3) Press 'Upgrades' button. A Scroll... Read more
Support a floating point encoding for HDR cubemaps on mobile
A customer has asked for RGBM-encoded (or similar accuracy) cubemaps to be supported on mobile as well as on desktop. At the moment ... Read more
Content Size Fitter causes large performace slowdown
Steps to reproduce:1. Open user attached project2. Run the game with V-sync disabled3. Open Profiler4. Notice that PostLateUpdate.Pl... Read more
2D collider is still visible in the Scene if disabled it using Animation
Steps to reproduce:1. Download 959399_repro.zip and open "New" scene2. Open Animation window3. Select 2D game object4. Press play bu... Read more
Editor crashes in UI::Canvas::CaptureBatchFrame when entering Play mode ...
The issue seems to be reproducible only when the disabled Main Camera is assigned to the canvas and the canvas has a child UI object... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used