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Fixed in 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
958903
Regression
Yes
Content Size Fitter causes large performace slowdown
Steps to reproduce:
1. Open user attached project
2. Run the game with V-sync disabled
3. Open Profiler
4. Notice that PostLateUpdate.PlayerUpdateCanvases taking 50% of the frame
Expected result: Content Size Fitter should not be taking this much of the frame
Reproduced in: 2017.3.0b4, 2017.2.0f3, 2017.2.0a1
Not reproduced in: 2017.1.2p1, 5.6.4f1
Regression since: 2017.2.0a1
Fixed in 2018.1.0a1, 2017.3.0b5
Comments (5)
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arsmengames
Jul 15, 2018 13:24
Same unity 2018.2.0f2 mac
reallypeople
Mar 06, 2018 12:29
Hi, it says above it's fixed in 2017.3.0b5 as well as 2018.1
I am using 2017.3.1f1 and am still having what I believe is this same issue (HTC Vive momentarily drops out to compositor due to slow frame update - PostLateUpdate.PlayerUpdateCanvases is taking 69% of the frame according to Profiler).
fcloss
Feb 06, 2018 14:08
Anyone from Unity, please gives us any update. We beg you.
tomerpeledNG
Jan 30, 2018 08:19
Also encountering this with 2017.3.03p
fcloss
Jan 25, 2018 12:50
When will it be officially available? I have the same issue on 2017.3.0f3 preventing me to release an important update of my app.
Thanks