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Fixed in 2018.1.X

Votes

0

Found in

2017.2.0f3

Issue ID

958903

Regression

Yes

Content Size Fitter causes large performace slowdown

uGUI

-

Steps to reproduce:
1. Open user attached project
2. Run the game with V-sync disabled
3. Open Profiler
4. Notice that PostLateUpdate.PlayerUpdateCanvases taking 50% of the frame

Expected result: Content Size Fitter should not be taking this much of the frame

Reproduced in: 2017.3.0b4, 2017.2.0f3, 2017.2.0a1
Not reproduced in: 2017.1.2p1, 5.6.4f1
Regression since: 2017.2.0a1

Fixed in 2018.1.0a1, 2017.3.0b5

Comments (5)

  1. arsmengames

    Jul 15, 2018 13:24

    Same unity 2018.2.0f2 mac

  2. reallypeople

    Mar 06, 2018 12:29

    Hi, it says above it's fixed in 2017.3.0b5 as well as 2018.1

    I am using 2017.3.1f1 and am still having what I believe is this same issue (HTC Vive momentarily drops out to compositor due to slow frame update - PostLateUpdate.PlayerUpdateCanvases is taking 69% of the frame according to Profiler).

  3. fcloss

    Feb 06, 2018 14:08

    Anyone from Unity, please gives us any update. We beg you.

  4. tomerpeledNG

    Jan 30, 2018 08:19

    Also encountering this with 2017.3.03p

  5. fcloss

    Jan 25, 2018 12:50

    When will it be officially available? I have the same issue on 2017.3.0f3 preventing me to release an important update of my app.

    Thanks

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