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0
votes
Fixed

[Shape] Using mesh colors with a mesh renderer emitter throws an error i...

Shuriken

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Mar 09, 2016

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Version/s: 5.3.3p3

Using mesh renderers for emitters with shaders which do not have the _Color property (i.e. Particles/Alpha Blended) throws an error ... Read more

0
votes
Won't Fix

[Android] Building process fails when project includes AssetBundle with ...

Android

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Mar 08, 2016

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Version/s: 5.3.3f1

Reproduction steps:(Errors in the Edit)1) Open users attached project and build for Android platform.-You should see errors pop up i... Read more

0
votes
Fixed

Doubleclicking on warnings for tree fbx models cause errors

Editor - Other

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Mar 04, 2016

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Version/s: 5.3.3p2

Editor warnings are opened in MD and VS2. How we can reproduce it using the example you attached 1. Open Attached project, Test scen... Read more

0
votes
Fixed

Crash in editor upon cancelling license management

License

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Feb 04, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Launch Editor2. Go to Help > Manage License3. Click on Manual activation4. Click on Load license5. Close th... Read more

0
votes
Fixed

[Shape][Mesh Renderer] "Use Mesh Colors" does not update automatically w...

Shuriken

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Mar 09, 2016

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Version/s: 5.3.3p3

Use mesh colors does not update the particle color when the mesh colors have changed. Repro steps:1. Open ParticleBug scene from att... Read more

0
votes
Won't Fix

Unrelated errors appear when you try to open a project from that was pre...

Launcher

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Feb 26, 2016

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Version/s: 5.3.3p2

To reproduce follow the steps:1. Create new project in Unity2. Close and Restart Unity to project selection window3. Delete folder p... Read more

0
votes
Postponed

[Context][Windows] Redocking windows that are "tightly packed" crashes e...

Window management

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Mar 09, 2016

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Version/s: 5.5.0a1

Having lots of windows docked "in a line" and moving them around crashes the editor when using GLCore in the Windows. Repro Steps: 1... Read more

0
votes
Won't Fix

[GLCore/Windows] Object wireframe wider than DirectX

OpenGL

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Mar 09, 2016

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Version/s: 5.5.0a1

Objects wireframe is wider in GLCore than in DirectX Repro Steps: 1) Open attached project and scene "Scene"2) Switch graphics API b... Read more

0
votes
Won't Fix

[Contex][GLCore] Scaling two windows rapidly makes them both black, dock...

Window management

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Mar 09, 2016

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Version/s: 5.5.0a1

Rapidly moving the border between two windows makes both render black (useless). This is unfixable without restarting editor. Dockin... Read more

0
votes
By Design

[RigidBody] Rotation constraint freeze rotation on only one axis does no...

Physics

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Mar 09, 2016

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Version/s: 5.3.3p3

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Move the sphere up and down at first (it ... Read more

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