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[XR Interaction] Assertion error is thrown when Line Type is set to Proj...
Reproduction steps:1. Open attached project ("1266781Repro.zip")2. Open "SampleScene" scene3. Enter Play mode Expected result: No er... Read more
[Netcode] "Received a ghost with an invalid ghost type" errors spam afte...
How to reproduce:1. Open the attached "Cuirassiers.zip" project2. Open "Development" Scene3. Enter the Play mode4. Press Tab to star... Read more
ParticleSystem's Sub Emitter startColor is not applied correctly when Ca...
How to reproduce:1. Open attached "ParticleSubEmitterIssue" project2. Press the Play button3. Observe the Game View window Expected ... Read more
Importing .psb files with vector layers imports textures incorrectly
How to reproduce:1. Open the attached project "psbBug.zip"2. Import the attached .psb file "Rompdeor_char2.psb"3. Drag the imported ... Read more
Automatic "Hold on, busy" dialog makes it very hard to exit play mode if...
If you manage to make Update() take a "very long time" (like >3s) in play mode, then it's almost impossible to exit the play mode... Read more
Hide Soft Keyboard and Hide Mobile Input values are true even when unche...
How to reproduce:1. Open the user's attached "TMPBugReport.zip" project2. Open the "SampleScene" Scene3. Expand the "Canvas" GameObj... Read more
Screenshot via the share button does not work on macOS
When using the graph share button on macOS images are not written to file. Steps to reproduce Create a new Bolt Class Add it to a co... Read more
There's a pop sound when changing the High Pass Audio Filter's Cutoff Fr...
How to reproduce:1. Open user's attached "HPFTest" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. In the Hierarchy s... Read more
VideoPlayer frameReady events aren't triggered for an .mp4 video
Reproduction steps:1. Open user attached project and scene "VideoFrameReadyTest_Video1"2. Enter Play Mode3. Observe Console window4.... Read more
Build that contains a script with a struct which has a static nullable r...
How to reproduce:1. Open attached project "scriptBug.zip"2. Observe the "test" script in the Assets folder3. Try and build the scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled