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[UWP] Asmdef named similarly will be built with the same Project Guid
Example project contains 3 different assembly definition files named "Assembly.A.asmdef", "Assembly.B.asmdef", and "Assemblyyy.C.asm... Read more
Animation loses its state when calling Rebind() after activating the object
Reproduction steps: 1. Open the attached project "AnimationRebindBug.zip"; 2. Open the TestScene1; 3. Enter a play mode. Expected r... Read more
[ShaderGraph] Node previews are missing on opening the shader graph a se...
How to reproduce: 1. Create a new LWRP template project 2. In the Project Window, right-click -> Create -> Shader -> PBR Graph 3. Op... Read more
Marshal.PtrToStructrure crashes the Editor if structure has an array field
To reproduce: 1. Open the attached project (marshaltest.zip) 2. Open the "Sample Scene" scene 3. Enter Play mode Expected: the Edi... Read more
System.Net.ClientWebSocket.ConnectAsync() throws exception when attempti...
To reproduce: 1. Open the user's attached project 2. Play the scene 3. Observe the console output Expected result: No exceptions ar... Read more
[Polybrush] Polybrush changes cannot be saved in the prefab
How to reproduce: 1. Create a new Unity project 2. Import Polybrush Tool to a Unity 3. Create Plane in the Scene 4. Drag Created Pla... Read more
[iOS] [GLES3] [A11] Black artifacts on object surfaces with custom shade...
Reproduction steps: 1. Open the attached project. 2. Build and run in on an A11 SoC iOS device. Actual behavior (Screenshot attache... Read more
[Android] Tilemap causes a temporary freeze of the game
To reproduce: 1. Open the attached project (Tile Palette Test.zip) 2. Build and Run for Android 3. In the game, observe how it seem... Read more
[Editor] NullReferenceException on pressing shift + space when a mouse h...
Editor throws NullReferenceException when mouse is hovered and Shift + space is pressed over a blank area (Non-window area) above Hi... Read more
PrimitiveBoundsHandle throws NullReferenceException when drawn in OnGUI()
PrimitiveBoundsHandle throws NullReferenceException when drawn in OnGUI() The problem is that it accesses Camera.current in a few p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object