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Light dot line appears on a specific sprite when using Sprites/Diffuse s...
To reproduce:1. Open project2. Open Main scene Expected vs Actual: there should not be any light dot lines on lighted sprite(gif att... Read more
Disabling property with GUI.enabled disables Header attribute above it
Steps to reproduce:1.Open attached “ HeaderAttribute.zip” Unity project2.Open scene “Test"3.Select “TestComponentObject” asset in Pr... Read more
[iOS][OpenGL] Black Screen when using OnRenderImage and SetResolution at...
Using OnRenderImage and Screen.SetResolution to lower the resolution on OpenGL ES 2.0 on iOS works fine, but if you then try to brin... Read more
Garbage is generated when a game object with a camera component doesn't ...
To reproduce: 1. Open the project, attached by the tester (garbageGenerationBug.zip)2. Open the Profiler3. Enter Play mode4. Click m... Read more
Unwrapping.GenerateSecondaryUVSet breaks mesh topology
Steps to reproduce:1.Open attached “GenerateSecondaryUVSet.zip” Unity project2.Open scene “Test"3.Select “AircraftPrefab” asset in P... Read more
[Regression] Render Texture is not rendered when using GL.IssuePluginEve...
1. Open users attached project and "Scene"2. Inspect the "RenderingOverride" script. User uses OnRenderImage function to render an i... Read more
[iOS] VideoPlayer app crashes and device gets disconnected when Playback...
How to reproduce:1. Open the attached project (I have added link to OC)2. Open "scene" scene3. Select Quad and set Video Player's Pl... Read more
Asset Bundle including Sprite texture for Material even though the Sprit...
Reproduction steps:1. Open the attached project "AssetBundle_LoadAssetBug.zip";2. Open the testScene.unity;3. Enter a play mode;4. S... Read more
[AssetBundle] AssetBundle Hashes: AssetFileHash: Hash is not changed aft...
Script referred to Prefab in AssetBundle is renamed. AssetBundle binary changes but AssetBundle hash is unchanged. Reproduction step... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used