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[UWP] NotSupportedException is thrown when running an UWP build with Tim...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 with .NET scripti... Read more
Android crashes on AssetBundle.LoadFromFileAsync & AssetBundle.LoadAsset...
How to reproduce: 1. Open user provided project 2. Deploy to device (in Release config) 3. Click 'Test Me' in launched app -- App cr... Read more
Graphics.DrawMesh inside OnRenderObject does not display a mesh on both ...
Steps to reproduce: 1. Open attached project 2. Play the scene 3. Notice that the drawn mesh does not appear in both of the views 4.... Read more
[Android][Gradle] Unnecessary .so files are created for untargetted arch...
To reproduce: 1. Download and open attached "AarUnpackingTest.zip" project. 2. Go to build settings and make sure "Target Architect... Read more
Canvas Batching System Dirties Project User-Created Materials when using...
Steps to reproduce: 1. Open user attached project 2. Enable the "Rect Mask 2D" component on the "Panel" Gameobject 3. Play the scene... Read more
Loading a new Scene resets Input
Reproduction steps: 1. Open "MinimalRepro" project 2. Enter Play Mode 3. Hold "A/D" or the "Left/Right Arrow" 4. See that the Conso... Read more
Playmode tint is not applied to Service tab
Reproduction steps: 1. Create a new project. 2. Change play mode tint to any clearly visible color (Edit->Preferences..->Colors->Pla... Read more
Editing light probes is slow when large number of light probes are active
To reproduce: 1) Open attached project and scene 2) Enable all Light Probes in Hierarchy 3) Try interacting (move/edit) with one of ... Read more
MaterialPropertyBlock calls GC.Alloc when using MaterialPropertyBlock.Ge...
Reproduction steps: 1. Open project attached (repro.zip). 2. Open scene "Scene". 3. Open Profiler. 4. Press Play. Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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