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[2D] [Tilemap] Isometric Tilemap Cell Size resets to default when a new ...
[2D] [Tilemap] Isometric Tilemap Cell Size resets to default when a new Tilemap is added to the Grid Steps to Repro: 1. create a n... Read more
[IL2CPP] AutomaticWorldBootstrap is stripped in Pure ECS build
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. 3. Check the Console. Actual behavior: - ... Read more
RenderTexture does not render to Camera when using custom SRP and Builti...
How to reproduce: 1. Open my attached project ("RenText.zip") 2. In Hierarchy window, select Main Camera 3. Observe Scene view Expe... Read more
Collaborate package throws errors when updated to version(1.2.7) through...
Collaborate package throws errors when updated to latest version 1.2.9 or 1.2.7 through package manager Steps to reproduce: 1) Crea... Read more
Package titles in the Package Manager window get wrapped when there is s...
How to reproduce: 1. Create a new Unity Project 2. Open Package Manager window 3. Select a package with a longer title and attempt t... Read more
Progressive Lightmapper fails to bake 4096x4096 lightmaps on certain sys...
How to reproduce: 1. Open the user-submitted Project 2. Open the "Sample Scene" 3. In the Lighting Window click "Generate lighting" ... Read more
Timeline Preview mode locks Prefab isolation mode
Timeline Preview mode locks you in Prefab isolation mode after modifying the prefab... disabling TL preview mode lets you exit the i... Read more
Unity crashes on "CalculateSurfaceArea" when selecting a specific prefab...
Repro steps: 1. Open QA attached project "repro_1071794" 2. Expand GameObject "Props" in the Hierarchy 3. Expand GameObject "Cont... Read more
[Vulkan] Normal map texture preview is red
Steps: 1. Make sure you are using Vulkan editor 2. Load any texture and set to type "Normal map" 3. On texture importer you can see... Read more
Editor hangs when a native DLL uses Windows PPL (Parallel Patterns Libra...
Steps to reproduce: 1. Open User-supplied project* ("Sensor Test.zip") 2. Play and stop Scene ("SampleScene") 3. Play the Scene ag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion Blur has sharp edges when object is moving in the foreground of another object
- EditorGUILayout.LabelField displays black text when the "EditorStyles.whiteBoldLabel" parameter is passed in
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- Universal 3D Sample project template takes a very long time to build.