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Won't Fix

Votes

1

Found in

2018.2.0f2

Issue ID

1065590

Regression

No

Editor hangs when a native DLL uses Windows PPL (Parallel Patterns Library) for Multithreading

Mono

-

Steps to reproduce:

1. Open User-supplied project* ("Sensor Test.zip")
2. Play and stop Scene ("SampleScene")
3. Play the Scene again

Expected: the Scene starts
Actual: Unity Editor hangs

Reproduced in: 2017.1.5f1, 2017.2.3p2, 2017.3.2f1, 2017.4.9f1, 2018.1.9f1, 2018.2.4f1, 2018.3.0a9

Note:
*The user also added a zip file of some native functions. ("NativeFunctions.zip")
Not sure about the importance of them, since the bug replicates without them.

Attaching an Editor.log, seems that the freeze occurs at 'Begin MonoManager ReloadAssembly'

  1. Resolution Note:

    This library creates a native thread which is blocking and cannot be aborted when the mono appdomain shuts down... causing mono to wait on it that thread to exit indefinitely. This is an issue with the library being used, and not something we can/will fix.

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