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Unity crashes when reopening project while Collab History is still loadi...
Preconditions:For easiness of reproduction find some project in the organization or with a lot of changes you don't have. To repro:1... Read more
[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hi...
[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hierarchy and scene tabs while in play mode To reproduce:1. Op... Read more
Unity crashes on playing the scene at VRDeviceHoloLens::GetDeviceConnected
Steps to reproduce:1. Open the attached project2. Open the Assets/MainScene.unity scene3. Play the scene4. Observe the crash Actual ... Read more
[WSA] NavMeshObstacles are ignored in 64 bit Master UWP builds using MS ...
Steps to reproduce:1. Open user's attached project2. Build the "TestScene" for Universal Windows Platform, D3D build type, SDK 10.0.... Read more
Particle lights do not use Light prefab's culling mask, when using multi...
To reproduce (with attached project):1. Open project2. Play scene Repro steps with new project:1. Create a standard point light, add... Read more
Materials are not being loaded from asset bundle, when #pragma shader_fe...
To reproduce:1. Open attached project;2. Open scene BugReport;3. Choose GameObject Loader and press Play button.4. Notice that right... Read more
[Android] [Video Player] Failed to instantiate extractor when trying to ...
Steps to reproduce: 1) Download attached project 'StrippedReproVideo.zip' and open in Unity2) Build and Run 'URL' scene on a device3... Read more
MonoDevelop "Print" tool prints 4 lines per page and truncates longer lines
As Unity doesn't support printing in MonoDevelop as part of the integration and it isn't required for developing, this won't be fixed. Read more
[Linux Player] Standalone x86_64 builds with Resolution Window enabled c...
Steps to reproduce:1. Create a new project2. Build for Linux with default settings: Architecture: x86_64 Resolution Window (under Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used