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[5.6 regression] GL.End error is thrown if a camera's Clear Flags is set...
To reproduce: 1. Open editor 2. Change Clear Flags to Depth Only Actual: Error is thrown in console Expected: Error shouldn't appe... Read more
New AnimatorControllerLayers get created without a default StateMachine ...
Steps to reproduce: 1. Open the newest attached project "Layers.zip" 2. Go to Window/Generate Animation Controller and save it 3. Vi... Read more
Canvas position update lag by one frame in Camera render mode when Canva...
How to reproduce: 1. Open attached project and "UI lagging one frame" scene 2. Enter play mode 3. Button "Root as parent (one frame... Read more
Crash in "mecanim::animation::DeallocateAvatarOuputForBindings" on build
Reproduction steps: 1. Open the attached project from OC link. 2. Build it. 3. Editor crashes. #0 0x00000102262d00 in mecanim::ani... Read more
Extra lines in the bottom of Main Menu->Help dropdown
Regression - happens only in 5.6.0b5 (not happens in 5.6.0b4) Reproduces on both Windows and Mac How we can reproduce it 1 Create a... Read more
Particle Lights module prevents drawcall batching, if ParticleSystem is ...
To reproduce: 1. Import users attached package to the new project. 2. Open and Play "bug_report_particle_lights" scene. 3. Open "Sta... Read more
Prefab preview icon in project tab does not refresh after doing changes ...
How to reproduce: 1. Open the attached "ReproProject", open the "Repro" scene 2. Drag material onto "Cube" GameObject 3. Notice tha... Read more
WebGL Memory Crash in Firefox 32-bit when WebGL memory size is increased
To reproduce: 1. Create new project 2. Switch platform to WebGL 3. Set WebGL Memory Size to 700 4. Build project 5. Upload project... Read more
Shader relative include paths do not work
To reproducible: 1. Open the project 2. Right-click on C/NewSurfaceShader and select Reimport Actual: Error in console appears: "... Read more
Shaders break on iOS Metal by using fixed4
To reproduce: 1. Open attached project 2. Build to device 3. Notice that the shaders don't compile (all the textures are pink) Note:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData