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Errors appear when Copying the Child of one Prefab onto another Prefab's...
How to reproduce:1. Open the attached "PrefabIssueExampleProject.zip" Project2. Copy "SubSphereB" GameObject from "CubeB.prefab"3. P... Read more
Mathf.Approximately on similar values do not return true in IL2CPP Stand...
How to reproduce:1. Open attached project "mathf.approx bug.zip" and scene "Main"2. Enter Play mode3. In Game View, press "Begin" bu... Read more
[Windows][OpenGL Core] Graphical artifact when going from fullscreen to ...
How to reproduce:1. Open user-submitted project (exit-fullscreen-bug)2. Make sure the Graphics API is set to 'OpenGLCore'3. Build an... Read more
[Asset] The default LWRP asset settings produce low-quality shadows
Fixed in URP 7.1.6 The default settings for a new LWRP produce low-quality shadows.Might be a better first-time user experience if t... Read more
[PackMan] NullReferenceException is thrown on installing TextMeshPro pac...
NullReferenceException is thrown on installing TextMeshPro package after removing it Steps to Reproduce: 1. Create a new project wit... Read more
[Project Settings] Unity crashes when a VFX is playing and the VFX proje...
The default settings in Project Settings - VFX start off without any compute shaders assignments. (new in 19.3 / 7.0.0?)Manually ass... Read more
HDRP/Lit shader is not rendered in standalone build when SRP Batcher is ...
How to reproduce:1. Open the project from the cloud2. Build and run Expected results: Both cubes are displayedActual results: Only t... Read more
[IL2CPP] The sockaddr_un structure is not properly filled when trying to...
The IL2CPP runtime does not properly fill the sockaddr_un structure that is passed to the bind() or connect() system calls when tryi... Read more
Can new project in gemalto Unity2019.1.0f2(windows) with the Unity_lic.u...
gemalto build:Version 2019.1.0(windows)steps:1.install the unity2019.1.0f22.generate Unity_lic.ulf with the crack tool named UniPatc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes