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Fixed in 2019.3
[Android][Vulkan] FrameTimeManager returns implausible GPU Time
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Changing scale of Tree prefab instance (in scene) and then undo/redo changes the source prefab scale and all painted instances
- Material properties are not correctly setup when assigning a ShaderGraph to a newly created material
- [iOS] Device.generation returns "DeviceUnknown" with some devices
- Misleading upgrade prompt when opening Project from Hub with an incremented project version
- Crash on GameObject::ActivateAwakeRecursivelyInternal when enabling a broken Prefab