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Fixed in 2019.3.X
[Android][Vulkan] FrameTimeManager returns implausible GPU Time
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Scene is modified after exiting Play Mode when Graphics Compositor is enabled in HD RP
- Shortcuts inconsistently trigger when they have a conflict with the same Command
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component