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RectTransofrm resets it's coordinates to zero when selecting "Apply" on ...
Reproduction steps: 1. Open the attached project "test.zip"; 2. Open scene "bug_reproduction.unity"; 3. Select 'Model/Presentation/C... Read more
Particle system under canvas disappears sometimes when camera is moving
To reproduce: 1. Open project attached by the user 2. Open "Scene" scene 3. Hit play 4. Move camera using WSAD Expected result: Par... Read more
The Background of the Camera is not Cleared when using Handles.DrawCamer...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Make sure Allow HDR is enabled on both "Main Camera" and "TestCame... Read more
When a Parent gameobject is trying to change Child's Animator.Parameter,...
Steps to reproduce: 1. Open QA's attached project 2. In the Hierarchy select "Parent" gameobject 3. Open Animation tab, switch from ... Read more
Canvas doesn't retains it scale if it is set as child of another canvas
If using two canvases one with Canvas Scaler mode set to Constant Pixel Size and other Scale with Screen Size. Setting canvas with S... Read more
Gravity not affecting object after removing fixed joint
To reproduce: 1) Open attached project and scene in it 2) Play it 3) Select Sphere 4) Remove Fixed Joint component Expected: Gravit... Read more
Importing animation from Maya causes Unity to crash
To reproduce: 1) Create new project 2) Try importing attached 'whale_anim.fbx' First time it hanged, afterward it always crashed Un... Read more
Select Dependencies doesn't track includes of shaders
To reproduce: 1) Open attached project 2) Right-click SSAOShader 3) Select Dependencies Expected: Includes get selected in project ... Read more
"CS1525: Unexpected symbol" error when user passes multiple logical comp...
"CS1525: Unexpected symbol" error when user passes multiple logical comparisons as boolean parameters and comparison contains ">" wh... Read more
sharedassets0.assets' is corrupted! Remove it and launch unity again err...
Steps to reproduce: 1. Open the attached project 2. Build the player for your favourite platform (make sure it's development player)... Read more
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