Search Issue Tracker
Fixed
Fixed in 6000.0.62f1, 6000.2.11f1, 6000.3.0b10, 6000.4.0a2
Votes
1
Found in
6000.0.57f1
6000.2.4f1
6000.3.0b2
6000.4.0a1
Issue ID
UUM-119276
Regression
Yes
Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
How to reproduce:
1. Open the "SkyOcclusionBugs" project
2. Open the "OutdoorsScene" scene
3. Generate Lighting (Window > Rendering > Lighting > Adaptive Probe Volumes > Generate Lighting)
4. Select the “Adaptive Probe Volume” GameObject in the Hierarchy
5. In the Inspector press Bake Probe Volumes
6. Observe the GameObjects in the Scene view
Expected result: Volumetric fog is rendered around both Cube GameObjects
Actual result: Volumetric fog is not visible around the "Cube with baked Sky Occlusion" GameObject
Reproducible with: 6000.0.11f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b2, 6000.4.0a1 (b924bdf158e1)
Not reproducible with: 6000.0.10f1 (413673acabac)
Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested
Note: When reproducing if the scene is dimly lit, disable and reenable the "Sun" GameObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment