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Collab causes performance regression in editor due to recursive file lookup
Collab performs a path lookup that involves a case-insensitive recursive file scan that takes more time than we would like. Read more
Crash in "physx::shdfnd::sort<physx::PxsContactPatch..." when generating...
How to reproduce:1. Open the attached "PhysicsCrash" project and "TestArena" scene2. Enter playmode3. Press J key continually for ab... Read more
[iOS] UI Performance decrease in Unity 5.6 (compared to 5.4)
To reproduce:1. Open project attached by the user-- There will be 3 different project for different versions of Unity2. Build and Ru... Read more
Memory leak when rendering procedurally generated meshes while using the...
How to reproduce:1. Download attached project and open "Default" Scene2. Go to Player Settings and set "Auto Graphics API for Window... Read more
[iOS] [Metal] Black frame/blink using auto rotation in an empty project
Reproduction steps:1. Create a new project.2. Build and run it to iOS device.3. Rotate a device to initiate auto rotation (Repeat 5 ... Read more
[AdditiveLoading] In player, active scene state doesn't change correctly
Steps for reproduction:1) Download the project from the link below2) Deploy the project to a standalone player3) Run the application... Read more
[UWP][5.5] Build & Run doesn't run the player after it was built with VS...
Steps to reproduce: 1. Create a new project2. Switch platform to UWP 103. Make sure UWP SDK is 10.0.15063 or newer4. Build & Run... Read more
Assert errors thrown in console when marking prefabs as static
Steps for reproduction:1) Create an empty GameObject in Hierarchy2) Create two cubes as a child of empty GameObject3) Drag the GameO... Read more
ARCamera image is upside down on Nexus 5X
Steps to reproduce:1. Open user attached project "BugReportMirroredCamera.zip"2. Build for Nexus 5X device3. Observe the camera bein... Read more
Unity crashes at PlayableOutputHandle_CUSTOM_INTERNAL_CALL_SetSourcePlay...
This crash happens when using AnimationMixerPlayable as the source for the AnimationPlayableOutput but AnimationMixerPlayable in not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used