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[Terrain Tools] Toolbox Utilities: Splitting terrain with heightmap reso...
When trying to split a terrain in which the heightmap is too small to divide itself into each individually split terrain you get gap... Read more
[Terrain] Paint layers: removing layer in the middle of stack and then u...
The image below is showing the issue repro with Terrain Tools, but the same bug arises in Legacy Terrain without Terrain Tool Repro1... Read more
[Terrain Tools] Terrain Visualization (altitude heatmap): saving terrain...
Saving terrain visualization settings resets the terrain visualization to grey Repro:1. Enable Visualization2. Save Preset Expected:... Read more
[Terrain Tools] Very large brush sizes or small terrains with normal bru...
Very large values for brush size (with modified range) or small terrains with normal brush size causes console errors Repro1. Set br... Read more
[Terrain Tools] Clone brush smearing
Repro steps: 1. Create a terrain2. Click the terrain3. Select the paint terrain tab4. Select the raise/lower height tool5. Raise the... Read more
Crash on AnimationModeBindings::SamplePlayableGraph when Previewing With...
How to reproduce:1. Open the user's attached project from "SamplePlayableGraph.zip"2. Open Scene "Main"3. Select the game object "Cl... Read more
[Animation Rigging] package sample project is not under the specified fo...
Animation Rigging package sample project is not under the specified folder hierarchy Assets > Samples. All the packages with samp... Read more
[Animation Rigging] package sample project button text does not change o...
Animation Rigging package sample project button text does not change once the project is imported. The package sample project text s... Read more
[Cinemachine] Custom Blends dropdown arrow icon is misaligned in Cinemac...
Custom Blends dropdown arrow icon is misaligned in CinemachineBraine, refer attached screenshot. Material is configured gracefullySt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed