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[Packages] Entitites package includes unit tests from Unity.Services.Bro...
Steps to reproduce: 1. Download user attached project 2. Remove "testables" entries from the manifest.json file 3. Open project and ... Read more
NavmeshAgents do not recognize all of the baked Navmesh when spawned by ...
How to reproduce: 1. Open attached project "BugPrefabInstantiate.zip" and scene "BugInstantiate" 2. In Hierarchy window, select "Sp... Read more
Unity crashes when clicking in the specific zone in the Scene view
How to reproduce: 1. Open user attached project 2. Click on the specific zone marked in the photo Expected results: Successful clic... Read more
[Inspector] Content of longer .md files is cut off
To reproduce: 1. Open the attached project (New Unity Project (19).zip) 2. Select the Packages/HD Render Pipeline/LICENSE file 3. O... Read more
Creating Layer Groups with the '/' symbol creates multiple groups with t...
How to reproduce: 1. Create a new Unity project 2. Create multiple grouped Layers (for instance, 'GroupedLayer/Layer1' and 'GroupedL... Read more
Korean/Chinese IME: Certain combinations of Korean letters get deleted f...
How to reproduce: 1. Create a new Project 2. In the Hierarchy Window right-click -> UI -> Input Field 3. Switch your Keyboard langua... Read more
[Mac] Crash when adding new component using keyboard
Steps: 1. Open a new project 2. Create a new GameObject 3. In Inspector press Add Component 4. Type any component's name 5. Press "D... Read more
[WebGL] Task awaited with Task.ConfigureAwait(false) does not continue i...
Steps to reproduce: 1. Open user attached project 2. Build and run on WebGL 3. Observe that ConfigureAwait(false) does not output "A... Read more
Crash at GameObject::SetIsPreviewSceneObject when undoing and redoing Ad...
Steps to reproduce: 1. Create a new project 2. Create a new GameObject 3. Add Cloth component 4. Add any other component 5. Undo, Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object