Search Issue Tracker

0
votes
Not Reproducible

[Occlusion Culling] Lighting is inconsistent if there is no occlusion cu...

Graphics - General

-

Feb 02, 2016

-

Version/s: 5.4.0b4

Not sure on area. When there is no baked occlusion in the scene the lighting will flicker and areas will turn un-lit in blocked area... Read more

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

-

Feb 02, 2016

-

Version/s: 5.3.1f1

Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more

0
votes
Fixed

Flickering UI Elements when updating text

UI

-

Jan 30, 2016

-

Version/s: 5.3.2p1

How to reproduce:1. Open the attached project2. Open and play TerrainsFull scene3. Press "E" key to bring up UI datapad4. Use the ke... Read more

0
votes
Fixed

[CanvasScaler] Deleting scale factor value results in massive memory bui...

UI

-

Feb 01, 2016

-

Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project "766873.zip"2. Open scene "repro"3. Select "BattleInitiate-Canvas"4. Delete value of Sc... Read more

0
votes
By Design

Free editor has dark skin on "asset labels" tab

Editor - Other

-

Jan 30, 2016

-

Version/s: 5.3.1f1

To reproduce:1. Open Unity in free mode2. Select a folder or something so the "asset labels" tab is showing3. Notice that the "asset... Read more

0
votes
By Design

Directional Specular GI lightmaps incompatible with UBER shader pack

Progressive Lightmapper

-

Jan 29, 2016

-

Version/s: 5.3.2p1

Reproduction steps:1. Open stripped project version.2. Open "Levels\SOA" scene.3. Go to "Window > Lighting > Scene"4. Change d... Read more

0
votes
Fixed

Having two Game view windows, second window never receives input

Scene/Game View

-

Feb 02, 2016

-

Version/s: 5.4.0b4

Having two Game view windows, only one Game view window receives input. If selecting the other one, input is not received. Reproduci... Read more

0
votes
Fixed

[Resources.Load] Crash in MessageForwarder::WillHandleMessage when calli...

Deployment Management

-

Feb 02, 2016

-

Version/s: 5.3.2p1

To reproduce:1. Build windows standalone version of the attached project2. Run standalone build3. Build crashes Reproducible: 5.4.0b... Read more

0
votes
Fixed

GenerateSecondaryUVs crashes on attached meshes (5.1, 5.2, 5.3; no repro...

Asset Import

-

Feb 02, 2016

-

Version/s: 5.3.2p1

To reproduce:1. Open attached project2. Use the UV2 operation menu to generate uvs on the mesh in the assets folder3. Editor crashes... Read more

0
votes
Won't Fix

Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view

Scene/Game View

-

Feb 03, 2016

-

Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select plane and notice that it has "Cast Shadows"... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.