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Editor crashes when the compute buffer size doesn't match the data type ...
Steps to reproduce: 1. Download attached project and open "diffusion" scene 2. Enter play mode 3. Editor crashes 4. Reopen project a... Read more
Field decorated with a Range attribute defaults to 0 instead of the spec...
Steps to reproduce: 1. Open attached “Range.zip” Unity project 2. Right-click in Project Window 3. Create->Test->RangeAttributeTest... Read more
Running root element in Test Runner does not run other tests
Reproduction steps: 1. Download user's project and open in Unity 2. Open Window -> Test Runner 3. Select PlayMode 4. Run the "New Un... Read more
[DX11] Depth buffer not set correctly when using CubeTextureArrays
Reproduction steps: 1. Download project "DepthBugEdited.zip" and open in Unity 2. Open "TestScene" 3. Enter Play mode Expected: dep... Read more
[IL2CPP] Xcode build fails with - "No member named 'Configuration' in na...
Reproduction steps: 1. Open and build the attached project to an iOS device. Actual result: - Xcode build will fail(IL2CPP): ... Read more
[IL2CPP] UnityLinker.exe fails to run when building a project
To reproduce: 1. Open project attached by QA 2. Build it for iOS platform Expected result: Build succeeds. Actual result: Build fa... Read more
PackedMemorySnapshot: "managedHeapSections" do not match stats in Profiler
To reproduce: 1) Open attached project 2) Build a Standalone Windows 64bit Player 3) Start Player 4) Open and connect Profiler to Pl... Read more
Crashes when loading Meshes from AssetBundle with ModelImporterMeshCompr...
To reproduce: 1) Open attached project 2) Delete Asset Bundles from 'Asset Bundles' folder 3) Rebuild them using "Build -> Build Tes... Read more
Editor crashes in AssetImporterBindings::LocalFileIDToClassID after edit...
Steps to reproduce: 1. Open attached “BlendAnimation.zip” Unity project 2. Select “Models/Rock Robot.blend” asset in Project Window... Read more
[XR] No consistency between Unity's input tracking and WSA input informa...
How to reproduce: 1. Download attached project file and open "testscene" Scene 2. Change Platform to UWP 3. Enter Play Mode 4. Move ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL