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[IL2CPP] IL2CPP builds does not catch System.ArgumentException when tryi...
Socket.Bind(new IPEndPoint(IPAddress.IPv6Any, 5000)) throws exception (System.ArgumentException) and catch (Exception e) does not ca... Read more
Drawing SerializedObject Sprites using EditorGUILayout.ObjectField in On...
Reproduction steps:1. Open project attached (InspectorBugDemo.zip)2. Select asset "IconDataLibrary_Bug" Expected result: Icons will ... Read more
[iOS][Mono] libiPhone-lib.a is missing from iOS Mono scripting backend b...
Steps to reproduce: 1. Create new Unity prokect2. Switch build target to iOS3. Change 'Scripting Backend' to Mono in Player Settings... Read more
Clicking a part of a prefab does not select root when there is a button ...
Reproduction steps:1. Open project attached.2. Open scene "Test".3. Press on an object that has written "Prefab 2 No Button" on it.4... Read more
Transition between animations makes GetIKRotation and GetIKPosition retu...
Steps to reproduce: 1) Download attached project 'New Unity Project 6.zip' and open in Unity2) Open scene 'Clean Scene' and press Pl... Read more
"Color Variation" and "Random Tree Rotation" control gone
How to reproduce:1. Create new project file2. Import Conifer tree assets3. Create Terrain4. Select "Place Trees" in Inspector Window... Read more
Editor crash on prcore::BlitImage when playing video in the Preview
To reproduce:1. Open the user-provided project2. Select "MVI_7574.MOV" file from the Assets folder3. In the Inspector, press play bu... Read more
Error after recompiling: "An assembly with the same name `UnityEngine.UI...
Reproduction steps:1. Open project attached.(Repro.zip)2. Open scene "SimpleSample".3. Press Play.4. Detect that there is error "Uni... Read more
Android Vulkan crashes Mali device when accessing null item in Structure...
Steps:1. Open repro project2. Build apk and run on Android phones which has Mali GPU OR use the apk in Build folder The repro scene ... Read more
[Gear VR] Camera with Target Eye set fails to render into specified eye ...
An user posted a project to the Unity forum where a main camera renders the skybox and some white cubes, while a send camera renders... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name