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Time.deltaTime is locked to the display's refresh rate when the built Pl...
Reproduction steps:1. Open the attached “IN-105806.zip” project2. Make sure a Secondary Display is connected to the PC3. Build and R... Read more
Documentation links don't take users to their respective Editor document...
Steps to reproduce: Create a Competitive Action Multiplayer project Start the Tutorial for "Project Overview" Go to steps 3 & 5 ... Read more
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more
[WebGL][Android] WebGL Fullscreen ignores dpi on Android Chrome
Reproduction steps:1. Open the attached project "testPackage.zip"2. In the Project window under "Assets/Scenes" open "SampleScene.un... Read more
All references to Sprite Atlas and AssetReferenceAtlasedSprite are remov...
Reproduction steps:1. Open the attached “IN-97231.zip” project2. Open the “SampleScene”3. Select the “GameObject” from the Hierarchy... Read more
[VR SPS] Edge detection image effect not applying to whole scene with si...
In our vr-test-suite the edge image effect only covers the top half of the screen. It only happens in single pass and I couldn't rep... Read more
[UNETServerDll] Attempt to connect to server while client is intensively...
Steps:1. Open attached solution2. Build3. Run "Server.exe"==>"Server started: 9999" message appears in console4. Run "ClientGUI.e... Read more
[DynamicBatching] Spotlight creates many batches on playback
Reproduction steps:1. Open the attached project 'Batch'2. Open the available scene3. Play scene4. Move the spotlight around the map5... Read more
Info box messaging is incorrect and wrong
!image (7).png|width=473,height=507! Actual results: Current info message: The settings below are only applicable to the current bui... Read more
[iOS] Mono does not support a specific security certificate when trying ...
When trying to connect to a server, that uses SHA-256 with RSA Encryption ( 1.2.840.113549.1.1.11 ) signature algorithm with a HTTPS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized