Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.60f1
6000.0.41f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100216
Regression
No
All references to Sprite Atlas and AssetReferenceAtlasedSprite are removed when migrating Sprite Atlas Mode from V1 to V2
Reproduction steps:
1. Open the attached “IN-97231.zip” project
2. Open the “SampleScene”
3. Select the “GameObject” from the Hierarchy
4. Observe Sprite Atlas references in the Inspector
5. Go to Project Settings > Editor > Sprite Atlas
6. Change the Mode from “Sprite Atlas V1” to “Sprite Atlas V2 - Enabled”
7. Observe the “GameObject” references again
Expected result: Sprite Atlas and AssetReferenceAtlasedSprite references remain
Actual results: Both references are missing
Reproducible with: 2022.1.0a1, 2022.3.60f1, 6000.0.41f1, 6000.1.0b11, 6000.2.0a7
Reproducible on: Windows 10, Windows 11
Not reproducible on: no other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] clearing 2d array texture only clears first slice
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
Resolution Note:
Since the meta file are re-generated during the upgrade guid will change and hence any external reference will be affected. This requires manually updating the SpriteAtlas references.