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[UNET] "Auto Create Player" on the NetworkManager is not server autorita...
Steps to reproduce:1. Open user attached project2. Build and run the project3. Select "LAN Server Only" in the build4. Open "Offline... Read more
Specific combination of native UI elements in scene causes memory leak w...
To reproduce:1. Open project2. Open activity monitor3. Play scene4. Open profiler Expected vs Actual: memory usage should not contin... Read more
[iOS 11] Build crashes on remotear`::UnityUpdateDisplayList() when launc...
To reproduce:1. Open project attached by the user2. Build it for iOS platform3. Open build .xcodeproj file in XCode4. Go to Product ... Read more
Unity does not recognize SourceGear DiffMerge when it's installed with a...
To reproduce:1. Install a full version of SourceGear Vault Professional;2. Open Unity;3. Go to Edit > Preferences... > Externa... Read more
CanvasScaler does not scale UI properly if the Camera uses the "Viewport...
Reproduction steps:1. Open the attached project "BugReport_UI_CanvasScaler_ViewportRect.zip";2. Open Scene.unity;3. Enter a Play mod... Read more
Unhandled Exception (NullReferenceException) at Mono.CSharp.TypeContaine...
How to reproduce:1. Open Unity2. Load user submitted project (There's a slightly smaller download size in comments)3. Clear excessiv... Read more
TypeLoadException error when referencing a script with a very long array...
Steps to reproduce:1.Open attached “TypeLoadException.zip" Unity project2.Open “Test” scene3.Enter Play mode Expected results:Array ... Read more
[VR]Output from all opaque image effects is ignored, if any of them inte...
Steps to reproduce: 1. Download and open the attached project2. Enter Playmode3. Press the on-screen toggle Expected result: green s... Read more
AnimationCurve Keyframes created at runtime are removed when project is ...
To reproduce: 1. Download and open attached "repro960409.zip" project.2. Open "bug" scene and enter play mode.3. Notice outputted in... Read more
[Metal] Compute Shader Buffer returns zeroes with MSAA disabled using Ca...
Reproduction steps:1. Open the attached project.2. Open the 'testScene'.3. Select 'Main Camera' game object and uncheck 'Allow MSAA'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"