Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
960414
Regression
No
Specific combination of native UI elements in scene causes memory leak when profiler is opened
To reproduce:
1. Open project
2. Open activity monitor
3. Play scene
4. Open profiler
Expected vs Actual: memory usage should not continuously grow up (gif attached)
Reproduced on: 5.6.0a1(slow leak), 5.6.3p4, 2017.1.2p1, 2017.2.0f3, 2017.3.0b4(slow leak)
Not reproducible: 5.5.4p1
Tested on: OS X 10.13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment