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After loosing focus AudioSource.PlayScheduled in WebGL restarts clip ins...
Reproduction steps:1. Open the attached project "PlayScheduledBug.zip";2. Open the "Test" scene;3. Build for WebGL (File -> Build... Read more
[.NET 4.6][iOS] UdpClient EndReceive fails with ArgumentException: Syste...
Steps to reproduce:1. Download MulticastExample.zip2. Run the project3. Build the "Main" scene to an iOS device4. In iOS device, cli... Read more
Reflection Probes incur cost (per renderer) regardless of proximity to e...
Reproduction steps:1. Open project attached (ReflectionProbePrefTest.zip).2. Open Profiler3. Start Scene4. View DrawOpaque in profil... Read more
Incorrect auto layout on enabling/disabling UI child Prefab elements of ...
How to reproduce:1. Download attached project file2. Open "UISketches" Scene and press Play3. In Hierarchy go to TopRightSidebar -&g... Read more
Setting Material.mainTexture does not refresh texture on UI.Image
Reproduction steps:1. Open the attached project "Material.mainTexture error on UI.Image.zip";2. Open the Test.unity scene;3. Enter a... Read more
Primitive sprite icon in Assets become half size after adjusting compres...
Primitive sprite icon in Assets become half size after adjusting compression 1. Create new project in 2D2. In Assets, right click &g... Read more
[Android] Custom reflection shader is not reflecting game objects
Steps to reproduce: 1) Download attached project 'CameraDepthTexture.zip' and open in Unity2) Open scene 'simplescene'3) In Build Se... Read more
Assert in play mode when Culling Type is set to "Based on Renderers" (m...
Reproduction steps:1: Open scene "BlastLevelScene"2: Press play3: Wait till animation loop ends or Disable/Enable "MetaGameRoot".4. ... Read more
Adding a custom attribute to a derived class makes IsSubclassOf return f...
How to reproduce:1. Download attached project file and open "AttributeBugReport" Scene2. In Window Panel go to Tools -> Test The ... Read more
Vertical Layout Group doesn't update the children when the size of one i...
To reproduce: 1. Open the project, attached by the user (UISketches2017.2b.zip)2. Open "EmptyScene" scene3. Find PanelItem game obje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS