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NavMesh Path does not wrap around the edges of an object
To reproduce: 1. Open the attached project "NAVMESHAGENT PATH EDGE WRAP.zip" 2. Open scene "scene" 3. Play 4. Open the Navigation ta... Read more
[Mac] GraphicsSettings.lightsUseColorTemperature = true ignored in Light...
Steps to reproduce: 1. Open attached project 2. Open scene "kelvin" 3. Let it auto-bake lights Expected result: the baked light on ... Read more
2D polygon collider bounds are not updating when texture is changed
How to reproduce: 1. Open "986540Repro" project 2. Enter "TerrainTest" scene 3. Enter play mode 4. With left mouse button click on t... Read more
Huge regression on compilation time
To reproduce: 1) Open attached project 2) Wait for compilation process to end to easier time it (If in 2017.3 to test the expected r... Read more
TextMesh normals give invalid results depending on other objects' positi...
To reproduce: 1) Open attached project and scene 2) Make sure Dynamic Batching is on in Player Settings 3) Move the sphere verticall... Read more
Unity doesn't show error when it can not overwrite a script assembly
To reproduce: 1) Open attached project 2) Open "IL Disassembler" (comes with VS, although not Community edition it seems) and use it... Read more
[OSX] Editor crashes while creating a build on disk with no space left.
Editor crashes while creating a build on location which has no space left. Steps to Reproduce: 1. Create a new project. 2. Add any ... Read more
Class layout is not working properly when changing scripting define symb...
To reproduce: 1: Open project attached. 2: Use menu option, "Builder/Build with define" 3: Build will have been correct 4: Use menu ... Read more
PixelSnap has an offset in built in Sprites/Diffuse shader
Steps to reproduce: 1. Open attached project (PixelSnap) 2. Toggle between Sprites/Diffuse and Sprites/Default 3. Notice that Sprite... Read more
[asmdef] Moving Assembly Definition along with script files to a differe...
Steps to reproduce: 1. Open attached “Asmdef.zip” Unity project 2. Select all files (Assembly definition and scripts) in Folder1 in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL