Search Issue Tracker
Spot Lights are not being rendered on Mali GPU with OpenGLES3
To reproduce: 1. Open the attached project; 2. Change Graphics API to OpenGLES3; 3. Build and run Lights scene on Mali devices. Ex... Read more
The Editor Play and Pause hotkeys do not work once the editor has entere...
When in Play Mode, the hotkeys to pause (CTRL/CMD+SHIFT+P) or stop playing(CTRL/CMD+P) do nothing. 1. Install Unity 2. Open the att... Read more
Crash on GameObject::SendMessageAny when detached Child GameObject's Col...
How to reproduce: 1. Open the attached "TestFor1065886.zip" project 2. Play the Scene 3. Notice that Editor crashes Reproducible wi... Read more
[2018.2] Sprite Atlas Compression setting reverts back to default settin...
To reproduce: 1. Download attached project "ccczczxczxczczc.zip" and open in Unity 2. Select "New Sprite Atlas.spriteatlas" 3. In I... Read more
Unity crashes entering Play mode using Entities
To reproduce: 1. Open users attached project "TestingECS.zip" 2. Open "SampleScene.unity" scene 3. Enter Play mode Expected result:... Read more
Trail renderer starting position is incorrect with OpenGLES2 on Mali dev...
To reproduce: 1. Open attached project; 2. Open "21_TrailRenderer" scene; 3. Change Graphics API to OpenGLES2; 4. Build and run on A... Read more
On mobile with one controller, XRNodes for both hands are created
Reported on Oculus Go, so reproduction steps here are for Oculus Go Steps to reproduce: - Open the attached QA provided project: XR... Read more
[Linux][Editor] Editor tabs turn into white empty blocks when the tab or...
When resizing the tabs (Inspector, Hierarchy, etc) in Editor window, part of or the whole Editor window turns into white empty block... Read more
[Realtime GI] Transparent objects cause artifacts on one-sided meshes
Steps to reproduce: 1. Download the attached project and open the TestScene01 2. Navigate to the Lighting Settings and make sure th... Read more
[PLM] Lightmap baking is stuck with 'OpenRL error 501 in function rlView...
Steps to repro: 1. Create a scene with LODs where lower LODs are marked static to participate in the bake. 2. In the Lighting windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object