Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
3
Found in
2018.1.8f1
Issue ID
1065886
Regression
No
Crash on GameObject::SendMessageAny when detached Child GameObject's Collision destroys Parent GameObject
How to reproduce:
1. Open the attached "TestFor1065886.zip" project
2. Play the Scene
3. Notice that Editor crashes
Reproducible with: 2017.1.5f1, 2017.2.3p3, 2017.4.8f1, 2018.1.9f1, 2018.2.2f1, 2018.3.0a7
Note: Rigidbody2D or any type of Joint2D Component must be added to the Child GameObject via Script for crash to occur
Stack Trace:
(Unity) GameObject::SendMessageAny
(Unity) PhysicsManager2D::SendCallbackReports
(Unity) PhysicsManager2D::ProcessContacts
(Unity) PhysicsManager2D::Simulate
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment