Search Issue Tracker
By Design
Votes
1
Found in
2018.2.2f1
Issue ID
1066187
Regression
No
[Realtime GI] Transparent objects cause artifacts on one-sided meshes
Steps to reproduce:
1. Download the attached project and open the TestScene01
2. Navigate to the Lighting Settings and make sure that Realtime Global Illumination is enabled
3. In the Lighting Settings window, click on Generate Lighting
4. Once the lighting has been baked, navigate back to the Lighting Settings window and toggle between different Environment Lighting Source options
5. Observe the artifacts on the one-sided plane
Notes:
- Affects all ambient color modes such as: color, gradient, skybox (both procedural and HDR)
- Only occurs when Realtime GI is enabled
- Also occurs when Is Transparent tag is enabled and when Double Sided GI is enabled in the material settings
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment